BCM215 – DA Pitch

Historically Themed Video Games – ‘Detention’

In this project, I explored the online game called ‘Detention’. Throughout this online game, I will be Investigate the historical context in gaming and more specifically, how the integration in-game and history demonstrate the social significance and its potential.

Brief introduction – ‘Detention’

‘Detention’ is a 2D atmospheric horror game set in a fictitious world in the 1960s Taiwan under martial law, Detention, the story-driven atmospheric horror incorporated Taiwanese and Chinese culture and mythology rarely used in games. Taoism, Buddhism, Chinese mythology, the game draws on local Taiwanese cultural references to tell a unique and terrifying story.

In this 2D atmospheric horror side-scroller, players navigate the main characters in a classic point and click fashion to explore a high school where evil encroaches. While hiding from the rampaging monsters, you are to find items to interact within the otherworldly rooms. And as more mysteries unveiled, the dark past of a cursed school will finally surface. The game provided players with unique graphics and gaming experience.(Electronic Arts Inc, 2017)

Aims & Focus questions

I will look at the implications of the games – ‘Detention’ and explain how historical games helping people memorize the past, teaching and understanding history also entertaining people. Here some questions and focus that I want to research out in this project:

  • How to demonstrate the social significance and potential by synthesis game and historical through ‘Detention’?
  • How and why the game can receive overwhelming attention from the media and players?
  • How localizing a Taiwanese game for Western audiences through ‘Detention’?
  • The narrative and gameplay design in the game – ‘Detention’
  • The gamer’s or non-gamer’s perspective and review of historical themes game – ‘Detention’
Utilising Platforms & Project plan

In this digital artefact, I decided to use a WordPress Blog to create a multimedia project which can catch the attention of my audience and experience the fun of the game. I will document the research progress in the blog, which can keep me on track at each stage of my research.


The DA’s utility is to show the integration in-game and history demonstrate its potential and social significance, through this game to explain how historical games helping people recognize, teaching and remember the history, also entertaining people. Beside, my target audience will be focusing on a global audience, especially Western audiences and Asian to know more and understanding also acceptance about Taiwanese folklore in this game.

Potential sources

4 thoughts on “BCM215 – DA Pitch

Add yours

  1. Hey Jessie
    I really like you idea and think that culture is always interesting in games like this one! Are you thinking of doing a side by side comparison on the Monsters/demons in the game vs what they are in the culture? Also maybe you could post the blog posts along with either your or you favourite Youtubers play-through cause the game is rather old and i cant remember the monsters at all!

    I really like the concept though
    – Brooklyn

    Liked by 1 person

  2. I can see this is an extremely well researched digital artefact in the making. It will be amazing to learn and understand this game from a more historical aspect rather than just taking it at face value. As I personally don’t know a whole lot about Taiwanese history in itself, I think it would also be super valuable to give insight into why this game is particularly good at getting Western audiences to understand why we would be learning about these kinds of things.

    This journal article by Fordham (https://digitalcommons.georgiasouthern.edu/cgi/viewcontent.cgi?article=1003&context=etd) may be interesting to look at for a very basic start to introduce your audience into why historical context in gaming has so much potential. This is definitely something I will be looking more into and can’t wait to see what you do!

    Liked by 1 person

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